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Ghoul (Monstrous Menagerie)

Size
Medium
Type
Undead
Challenge Rating
1
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
12
Speeds
30
Walking Speed
30
Strength Score
12
Dexterity Score
14
Constitution Score
10
Intelligence Score
6
Wisdom Score
10
Charisma Score
6
Vision
Darkvision (60ft)
Languages Ref
Common
Hit Points
22
Condition Immunities
Charmed, Paralyzed, Poisoned
Resistances
Resistant to Necrotic Damage, Immune to Poison Damage
Languages
Aethyrian Common

Medium undead


Armor Class 12

Hit Points 22 (5d8)

Speed 30 ft.


STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
6 (−2)
WIS
10 (+0)
CHA
6 (−2)

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, fatigue, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge 1 (200 XP)

Radiant Sensitivity. When the ghoul takes radiant damage, it has disadvantage on attack rolls and on Perception checks that rely on sight until the end of its next turn.

Undead Nature. Ghouls and ghasts dont require air, sustenance, or sleep.

Actions

Paralyzing Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a living creature other than an elf it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated creature. Hit: 6 (1d8 + 2) piercing damage.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.