Ghoul
- Size
- Medium
- Type
- Undead
- Alignment
- Chaotic-Evil
- Armor Class
- 12
- Speeds
- 30
- Strength Score
- 13
- Dexterity Score
- 15
- Constitution Score
- 10
- Intelligence Score
- 7
- Wisdom Score
- 10
- Charisma Score
- 6
- Vision
- Darkvision (60ft)
- Languages Ref
- Common
- Hit Points
- 22
- Condition Immunities
- Charmed, Exhaustion 1, Paralyzed, Poisoned
- Resistances
- Immune to Poison Damage
- Languages Prep
- Aethyrian Common
- Languages
- Aethyrian Common
Medium undead, chaotic evil
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
- STR
- 13 (+1)
- DEX
- 15 (+2)
- CON
- 10 (+0)
- INT
- 7 (−2)
- WIS
- 10 (+0)
- CHA
- 6 (−2)
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1 (200 XP)
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.