Ghul
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 5
- Source
- Tome of Beasts 2
- Alignment
- Any
- Armor Class
- 15
- Speeds
- 30, fly 30
- Walking Speed
- 30
- Flying Speed
- 30
- Strength Score
- 16
- Dexterity Score
- 15
- Constitution Score
- 16
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 15
- Vision
- Darkvision (60ft)
- Languages Ref
- Common
- Hit Points
- 105
- Condition Immunities
- Charmed, Exhaustion 1, Petrified, Poisoned
- Resistances
- Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Necrotic Damage, Immune to Poison Damage
- Languages
- Aethyrian Common
Medium undead, any evil alignment
Armor Class 15 (natural armor)
Hit Points 105 (14d8+42)
Speed 30 ft., fly 30 ft.
- STR
- 16 (+3)
- DEX
- 15 (+2)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 15 (+2)
Damage Resistances cold, fire, lightning, necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Paralyzing Throes. When the ghul dies, it explodes in a puff of noxious smoke. Each creature within 5 feet of it must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn.
Turn Resistance. The ghul has advantage on saving throws against any effect that turns undead.
Variable Immunity. As a bonus action, the ghul changes one of its damage resistances to immunity to that type of damage until the start of its next turn.
Innate Spellcasting. The ghul's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: chill touch, fire bolt, ray of frost, shocking grasp
3/day each: fog cloud, rolling thunder, misty step, spire of stone
1/day each: blur, fireball, gaseous form, frozen razors, stinking cloud
Actions
Multiattack. The ghul makes two attacks with its claws.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
A creature wearing a black turban steps out of the sudden fog. It is roughly the size and shape of a short man, with gray skin and pointed teeth. The thing sneers as it summons lightning to its hand, the air suddenly stinking of ozone. Its stony gray skin shifts to an icy blue as it raises its arm to direct its electrical attack._
Elemental Remnants. When an undead with the ability to raise more of their kind, such as a Open Game License
Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.