Giant Albino Bat
- Size
- Huge
- Type
- Monstrosity
- Challenge Rating
- 3
- Source
- Creature Codex
- Alignment
- Neutral-Evil
- Armor Class
- 15
- Speeds
- 10, fly 80
- Walking Speed
- 10
- Flying Speed
- 80
- Strength Score
- 19
- Dexterity Score
- 16
- Constitution Score
- 15
- Intelligence Score
- 7
- Wisdom Score
- 14
- Charisma Score
- 6
- Vision
- Blindsight (60ft)
- Languages Ref
- Abyssal, understands Common but can't speak it
- Hit Points
- 76
- Languages
- Abyssal
Huge monstrosity, neutral evil
Armor Class 15 (natural armor)
Hit Points 76 (9d12+18)
Speed 10 ft., fly 80 ft.
- STR
- 19 (+4)
- DEX
- 16 (+3)
- CON
- 15 (+2)
- INT
- 7 (−2)
- WIS
- 14 (+2)
- CHA
- 6 (−2)
Senses blindsight 60 ft., passive Perception 11
Languages Abyssal, understands Common but can't speak it
Challenge 3 (700 XP)
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Multiattack. The bat makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.