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Giant Albino Bat

Size
Huge
Type
Monstrosity
Challenge Rating
3
Source
Creature Codex
Alignment
Neutral-Evil
Armor Class
15
Speeds
10, fly 80
Walking Speed
10
Flying Speed
80
Strength Score
19
Dexterity Score
16
Constitution Score
15
Intelligence Score
7
Wisdom Score
14
Charisma Score
6
Vision
Blindsight (60ft)
Languages Ref
Abyssal, understands Common but can't speak it
Hit Points
76
Languages
Abyssal

Huge monstrosity, neutral evil


Armor Class 15 (natural armor)

Hit Points 76 (9d12+18)

Speed 10 ft., fly 80 ft.


STR
19 (+4)
DEX
16 (+3)
CON
15 (+2)
INT
7 (−2)
WIS
14 (+2)
CHA
6 (−2)

Senses blindsight 60 ft., passive Perception 11

Languages Abyssal, understands Common but can't speak it

Challenge 3 (700 XP)

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Multiattack. The bat makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.