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Giant Armadillo

Size
Small
Type
Beast
Challenge Rating
1/4
Source
Tome of Beasts 2
Alignment
Unaligned
Armor Class
12
Speeds
25, burrow 15
Walking Speed
25
Burrowing Speed
15
Strength Score
12
Dexterity Score
8
Constitution Score
10
Intelligence Score
2
Wisdom Score
10
Charisma Score
6
Vision
Darkvision (60ft)
Languages Ref
—
Hit Points
10

Small beast, unaligned


Armor Class 12 (natural armor)

Hit Points 10 (3d6)

Speed 25 ft., burrow 15 ft.


STR
12 (+1)
DEX
8 (−1)
CON
10 (+0)
INT
2 (−4)
WIS
10 (+0)
CHA
6 (−2)

Senses darkvision 60 ft., passive Perception 10

Languages —

Challenge 1/4 (50 XP)

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Tuck In. The giant armadillo tucks its entire body into its shell, forming an armored ball. While in this form, it moves by rolling around, it has resistance to bludgeoning, piercing, and slashing damage, and it can't take the Attack action or burrow. The giant armadillo can return to its true form as a bonus action.

Description

Giant armadillos look like a hybrid of aardvark, rhinoceros, and turtle with vicious-looking claws used primarily for burrowing. These creatures are generally placid and seek to avoid conflict whenever possible.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.