Giant Armadillo
- Size
- Small
- Type
- Beast
- Challenge Rating
- 1/4
- Source
- Tome of Beasts 2
- Alignment
- Unaligned
- Armor Class
- 12
- Speeds
- 25, burrow 15
- Walking Speed
- 25
- Burrowing Speed
- 15
- Strength Score
- 12
- Dexterity Score
- 8
- Constitution Score
- 10
- Intelligence Score
- 2
- Wisdom Score
- 10
- Charisma Score
- 6
- Vision
- Darkvision (60ft)
- Languages Ref
- —
- Hit Points
- 10
Small beast, unaligned
Armor Class 12 (natural armor)
Hit Points 10 (3d6)
Speed 25 ft., burrow 15 ft.
- STR
- 12 (+1)
- DEX
- 8 (−1)
- CON
- 10 (+0)
- INT
- 2 (−4)
- WIS
- 10 (+0)
- CHA
- 6 (−2)
Senses darkvision 60 ft., passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Tuck In. The giant armadillo tucks its entire body into its shell, forming an armored ball. While in this form, it moves by rolling around, it has resistance to bludgeoning, piercing, and slashing damage, and it can't take the Attack action or burrow. The giant armadillo can return to its true form as a bonus action.
Description
Giant armadillos look like a hybrid of aardvark, rhinoceros, and turtle with vicious-looking claws used primarily for burrowing. These creatures are generally placid and seek to avoid conflict whenever possible.
Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.