Giant Bat
- Size
- Large
- Type
- Beast
- Challenge Rating
- 1/4
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 13
- Speeds
- 10, fly 60
- Walking Speed
- 10
- Flying Speed
- 60
- Strength Score
- 14
- Dexterity Score
- 16
- Constitution Score
- 10
- Intelligence Score
- 2
- Wisdom Score
- 12
- Charisma Score
- 14
- Vision
- Blindsight (60ft)
- Languages Ref
- —
- Hit Points
- 16
Large beast
Armor Class 13
Hit Points 16 (3d10)
Speed 10 ft., fly 60 ft.
- STR
- 14 (+2)
- DEX
- 16 (+3)
- CON
- 10 (+0)
- INT
- 2 (−4)
- WIS
- 12 (+1)
- CHA
- 14 (+2)
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 1/4 (50 XP)
Echolocation. The bat can't use blindsight while deafened.
Keen Hearing. The bat has advantage on Perception checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.