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Giant, Cloud

Size
Huge
Type
Giant
Alignment
Neutral-Good, Neutral-Evil
Armor Class
14
Speeds
40
Strength Score
27
Dexterity Score
10
Constitution Score
22
Intelligence Score
12
Wisdom Score
16
Charisma Score
16
Saving Throws
Constitution, Wisdom, Charisma
Skill Proficiencies
Insight, Perception
Vision
Normal
Languages Ref
Common, Giant
Hit Points
200
Languages Prep
Aethyrian Common, Giant
Languages
Aethyrian Common, Giant

Huge giant, neutral good (50%) or neutral evil (50%)


Armor Class 14 (natural armor)

Hit Points 200 (16d12+96)

Speed 40 ft.


STR
27 (+8)
DEX
10 (+0)
CON
22 (+6)
INT
12 (+1)
WIS
16 (+3)
CHA
16 (+3)

Saving Throws Con +10, Wis +7, Cha +7

Skills Insight +7, Perception +7

Senses passive Perception 17

Languages Common, Giant

Challenge 9 (5,000 XP)

Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form

Actions

Multiattack. The giant makes two morningstar attacks.

Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.