Skip to content

Giant Flea Swarm

Size
Medium
Type
Beast
Challenge Rating
2
Source
Tome of Beasts 3
Alignment
Unaligned
Armor Class
14
Speeds
30, climb 20
Walking Speed
30
Climbing Speed
20
Strength Score
13
Dexterity Score
14
Constitution Score
14
Intelligence Score
2
Wisdom Score
10
Charisma Score
2
Skill Proficiencies
Perception
Languages Ref
–
Hit Points
58
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Resistances
Resistant to Bludgeoning Damage, Resistant to Piercing Damage, Resistant to Slashing Damage

Medium beast, unaligned


Armor Class 14 (natural armor)

Hit Points 58 (9d8+18)

Speed 30 ft., climb 20 ft.


STR
13 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
2 (−4)
WIS
10 (+0)
CHA
2 (−4)

Skills Perception +0

Damage Resistances bludgeoning, piercing, slashing

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses blindsight 60', passive Perception 10

Languages –

Challenge 2 (450 XP)

Blood Sense. The giant flea can pinpoint by scent the location of creatures that have blood within 60' of it.

Keen Smell. Advantage: smell Wis (Percept) checks.

Ravenous. When a creature that doesn't have all of its hp starts its turn in the swarm's space that creature must make DC 12 Dex save or lose 5 (2d4) hp from blood loss.

Standing Leap. The swarm's long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.

Swarm. The swarm can occupy another creature's space and vice versa and the swarm can move through any opening large enough for a Tiny flea. The swarm can't regain hp or gain temp hp.

Actions

Bite. Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half its hp or fewer.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.