Giant, Hellfire
- Size
- Huge
- Type
- Giant
- Challenge Rating
- 9
- Source
- Tome of Beasts 3
- Alignment
- Neutral-Good
- Armor Class
- 16
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 23
- Dexterity Score
- 15
- Constitution Score
- 19
- Intelligence Score
- 10
- Wisdom Score
- 12
- Charisma Score
- 17
- Saving Throws
- Dexterity, Constitution, Wisdom
- Skill Proficiencies
- Perception
- Languages Ref
- Giant, Infernal
- Hit Points
- 168
- Resistances
- Resistant to Fire Damage
- Languages
- Giant, Infernal
Huge giant, neutral good
Armor Class 16 (breastplate)
Hit Points 168 (16d12+64)
Speed 40 ft.
- STR
- 23 (+6)
- DEX
- 15 (+2)
- CON
- 19 (+4)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 17 (+3)
Saving Throws Dex +5, Con +6, Wis +4
Skills Perception +1
Damage Resistances fire
Senses darkvision 60', passive Perception 15
Languages Giant, Infernal
Challenge 9 (5,000 XP)
Death Malison. When it dies the runes on its body flash a bright green then turn to mundane malachite. Each creature within 20' of giant: cursed 7 days (DC 16 Con negates) or until lifted by remove curse spell or similar. While cursed creature has disadvantage on saves and on first attack roll it makes on each of its turns. Fiends have disadvantage on the save.
Rune-Powered Weapons. Its weapon attacks are magical. When it hits with any weapon weapon deals extra 2d8 fire (included in below).
Stone Camouflage. Advantage on Dex (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. Two Greatclub or Runic Blast attacks.
Greatclub. Melee Weapon Attack: +10 to hit, 15 ft., one target, 19 (3d8+6) bludgeoning damage + 9 (2d8) fire.
Runic Blast. Ranged Spell Attack: +7 to hit, 60 ft., one target, 25 (4d10+3) force and target's speed halved until end of its next turn (DC 16 Con not half speed). Fiends have disadvantage on the save.
Invisibility Rune. Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the giant wears or carries is invisible with it.
Reactions
Runic Shield. Adds 4 to its AC vs. one attack that would hit it as green runes encircle the giant. To do so giant must see the attacker and can't be invisible
Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.