Giant, Hill
- Size
- Huge
- Type
- Giant
- Alignment
- Chaotic-Evil
- Armor Class
- 13
- Speeds
- 40
- Strength Score
- 21
- Dexterity Score
- 8
- Constitution Score
- 19
- Intelligence Score
- 5
- Wisdom Score
- 9
- Charisma Score
- 6
- Skill Proficiencies
- Perception
- Vision
- Normal
- Languages Ref
- Giant
- Hit Points
- 105
- Languages Prep
- Giant
- Languages
- Giant
Huge giant, chaotic evil
Armor Class 13 (natural armor)
Hit Points 105 (10d12+40)
Speed 40 ft.
- STR
- 21 (+5)
- DEX
- 8 (−1)
- CON
- 19 (+4)
- INT
- 5 (−3)
- WIS
- 9 (−1)
- CHA
- 6 (−2)
Skills Perception +2
Senses passive Perception 12
Languages Giant
Challenge 5 (1,800 XP)
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.