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Giant, Lantern

Size
Huge
Type
Giant
Challenge Rating
12
Source
Tome of Beasts 3
Alignment
Neutral
Armor Class
16
Speeds
40, swim 60
Walking Speed
40
Swimming Speed
60
Strength Score
26
Dexterity Score
12
Constitution Score
22
Intelligence Score
15
Wisdom Score
16
Charisma Score
17
Saving Throws
Constitution, Wisdom, Charisma
Skill Proficiencies
Perception
Languages Ref
Common, Giant, Primordial
Hit Points
225
Condition Immunities
Blinded
Resistances
Immune to Cold Damage
Languages
Aethyrian Common, Giant, Primordial

Huge giant, neutral


Armor Class 16 (natural armor)

Hit Points 225 (18d12+108)

Speed 40 ft., swim 60 ft.


STR
26 (+8)
DEX
12 (+1)
CON
22 (+6)
INT
15 (+2)
WIS
16 (+3)
CHA
17 (+3)

Saving Throws Con +1, Wis +7, Cha +7

Skills Perception +3

Damage Immunities cold

Condition Immunities blinded

Senses blindsight 120' (blind beyond), passive Perception 17

Languages Common, Giant, Primordial

Challenge 12 (8,400 XP)

Limited Amphibiousness. Can breathe air and water but it needs to be submerged at least once every 4 hrs to avoid suffocating.

Hypnotic Luminescence. Tendril on giant's head sheds bright light in 60' radius and dim light extra 60'. When creature that can see the light starts its turn within 60' of giant creature charmed 24 hrs (DC 18 Cha negates) regarding giant as friendly acquaintance. If giant or one of its allies harms charmed creature this effect ends. If save succeeds/effect ends for it creature immune to giant's Hypnotic Luminescence for next 24 hrs. At start of its turn lantern giant chooses whether this light is active.

Speak with Aquatic Creatures. Communicate with Monstrosities and Beasts that have a swim speed as if they shared a language.

Actions

Multiattack. Three Tridents. Can replace one with Spellcasting.

Trident. Melee or Ranged Weapon Attack: +12 to hit 10 ft. or range 20/60' 1 target. 18 (3d6+8) piercing damage or 21 (3d8+8) piercing damage if used with two hands to make a melee attack.

Crush of the Deep (Recharge 5-6). Summons pressure of ocean depths in 40' cube of water centered on point it can see within 120' of it. Each creature in cube: 44 (8d10) bludgeoning damage (DC 17 Con half).

Spellcasting. Cha (DC 15) no material components:At will: detect magic identify (as an action)3/day ea: control water freedom of movement water breathing

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.