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Giant Leech

Size
Small
Type
Beast
Challenge Rating
1/4
Source
Tome of Beasts 2
Alignment
Unaligned
Armor Class
13
Speeds
15, swim 30
Walking Speed
15
Swimming Speed
30
Strength Score
6
Dexterity Score
16
Constitution Score
10
Intelligence Score
1
Wisdom Score
10
Charisma Score
2
Saving Throws
Dexterity, Constitution
Skill Proficiencies
Stealth
Vision
Tremorsense (30ft)
Languages Ref
—
Hit Points
7

Small beast, unaligned


Armor Class 13

Hit Points 7 (2d6)

Speed 15 ft., swim 30 ft.


STR
6 (−2)
DEX
16 (+3)
CON
10 (+0)
INT
1 (−5)
WIS
10 (+0)
CHA
2 (−4)

Saving Throws Dex +5, Con +2

Skills Stealth +5

Senses tremorsense 30 ft., passive Perception 10

Languages —

Challenge 1/4 (50 XP)

Amphibious. The leech can breathe air and water.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 5 (1d4 + 3) hp due to blood loss.

The leech can detach itself by spending 5 feet of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature, including the target, can use its action to detach the leech.

Description

Giant leeches lurk in placid ponds, babbling creeks, and mighty rivers. They slink through the dark forest waters with their distinctive vertical undulation, following any movement they sense toward fresh blood. Some varieties have adapted to life in the oceans, and a rare few dwell on land, though land-dwelling leeches prefer humid, moist climates.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.