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Giant Mantis Shrimp

Size
Large
Type
Beast
Challenge Rating
5
Source
Tome of Beasts 3
Alignment
Unaligned
Armor Class
14
Speeds
15, swim 30, burrow 15
Walking Speed
15
Swimming Speed
30
Burrowing Speed
15
Strength Score
19
Dexterity Score
12
Constitution Score
16
Intelligence Score
1
Wisdom Score
12
Charisma Score
8
Skill Proficiencies
Perception
Languages Ref
—
Hit Points
110

Large beast, unaligned


Armor Class 14 (natural armor)

Hit Points 110 (13d10+39)

Speed 15 ft., burrow 15 ft., swim 30 ft.


STR
19 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
1 (−5)
WIS
12 (+1)
CHA
8 (−1)

Skills Perception +1

Senses truesight 60', passive Perception 13

Languages —

Challenge 5 (1,800 XP)

Fluorescing Challenge. Advantage on Cha (Intimidation) checks while agitated as its fluorescence flashes in a disorienting array.

Actions

Multiattack. Two Sonic Claw attacks.

Sonic Claw. Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 14) if it is a Med or smaller creature and shrimp doesn't have another creature grappled. Whether or not attack hits target: DC 14 Con save or take 5 (1d10) thunder and be deafened and stunned until end of its next turn.

Bonus Actions

Water Jet. Each creature within 5 ft. of shrimp is blinded until start of its next turn (DC 14 Dex negates). The shrimp then swims up to half its swimming speed with o provoking opportunity attacks.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.