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Giant Mongoose

Size
Medium
Type
Beast
Challenge Rating
1/4
Source
Tome of Beasts 2
Alignment
Unaligned
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
16
Constitution Score
14
Intelligence Score
3
Wisdom Score
14
Charisma Score
7
Saving Throws
Constitution, Wisdom
Skill Proficiencies
Athletics, Stealth
Vision
Darkvision (60ft)
Languages Ref
—
Hit Points
13
Condition Immunities
Poisoned
Resistances
Resistant to Poison Damage

Medium beast, unaligned


Armor Class 13

Hit Points 13 (2d8+4)

Speed 30 ft.


STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
3 (−4)
WIS
14 (+2)
CHA
7 (−2)

Saving Throws Con +4, Wis +4

Skills Athletics +2, Stealth +5

Damage Resistances poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages —

Challenge 1/4 (50 XP)

Keen Hearing and Smell. The mongoose has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Defensive Roll. The mongoose adds its Athletics bonus to its AC against one attack that would hit it. To do so, the mongoose must see the attacker.

Description

The giant mongoose slinks through the woods, searching out rodents and other small animals to prey upon. Like their smaller cousins, giant mongooses are notoriously resistant to venoms, and their distinctive “dance” in battle helps them avoid deadly strikes.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.