Giant Seahorse
- Size
- Large
- Type
- Beast
- Challenge Rating
- 1/2
- Source
- System Reference Document 5.2.1
- Alignment
- Unaligned
- Armor Class
- 14
- Speeds
- 5, swim 40, climb 2
- Walking Speed
- 5
- Swimming Speed
- 40
- Climbing Speed
- 2
- Strength Score
- 15
- Dexterity Score
- 12
- Constitution Score
- 11
- Intelligence Score
- 2
- Wisdom Score
- 12
- Charisma Score
- 5
- Languages Ref
- —
- Hit Points
- 16
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 16 (3d10)
Speed 5 ft., climb 2 ft., swim 40 ft.
- STR
- 15 (+2)
- DEX
- 12 (+1)
- CON
- 11 (+0)
- INT
- 2 (−4)
- WIS
- 12 (+1)
- CHA
- 5 (−3)
Senses passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.