Giant, Stone
- Size
- Huge
- Type
- Giant
- Alignment
- Neutral
- Armor Class
- 17
- Speeds
- 40
- Strength Score
- 23
- Dexterity Score
- 15
- Constitution Score
- 20
- Intelligence Score
- 10
- Wisdom Score
- 12
- Charisma Score
- 9
- Saving Throws
- Dexterity, Constitution, Wisdom
- Skill Proficiencies
- Athletics, Perception
- Vision
- Darkvision (60ft)
- Languages Ref
- Giant
- Hit Points
- 126
- Languages Prep
- Giant
- Languages
- Giant
Huge giant, neutral
Armor Class 17 (natural armor)
Hit Points 126 (11d12+55)
Speed 40 ft.
- STR
- 23 (+6)
- DEX
- 15 (+2)
- CON
- 20 (+5)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 9 (−1)
Saving Throws Dex +5, Con +8, Wis +4
Skills Athletics +12, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Giant
Challenge 7 (2,900 XP)
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.