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Giant, Stone

Size
Huge
Type
Giant
Alignment
Neutral
Armor Class
17
Speeds
40
Strength Score
23
Dexterity Score
15
Constitution Score
20
Intelligence Score
10
Wisdom Score
12
Charisma Score
9
Saving Throws
Dexterity, Constitution, Wisdom
Skill Proficiencies
Athletics, Perception
Vision
Darkvision (60ft)
Languages Ref
Giant
Hit Points
126
Languages Prep
Giant
Languages
Giant

Huge giant, neutral


Armor Class 17 (natural armor)

Hit Points 126 (11d12+55)

Speed 40 ft.


STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (−1)

Saving Throws Dex +5, Con +8, Wis +4

Skills Athletics +12, Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Giant

Challenge 7 (2,900 XP)

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.