Skip to content

Giant Vampire Bat

Size
Large
Type
Beast
Challenge Rating
2
Source
Creature Codex
Alignment
Unaligned
Armor Class
13
Speeds
10, fly 60
Walking Speed
10
Flying Speed
60
Strength Score
16
Dexterity Score
16
Constitution Score
14
Intelligence Score
2
Wisdom Score
12
Charisma Score
6
Vision
Blindsight (60ft)
Languages Ref
-
Hit Points
60

Large beast, unaligned


Armor Class 13

Hit Points 60 (8d10+16)

Speed 10 ft., fly 60 ft.


STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
2 (−4)
WIS
12 (+1)
CHA
6 (−2)

Senses blindsight 60 ft., passive Perception 11

Languages -

Challenge 2 (450 XP)

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.