Giant Vampire Bat
- Size
- Large
- Type
- Beast
- Challenge Rating
- 2
- Source
- Creature Codex
- Alignment
- Unaligned
- Armor Class
- 13
- Speeds
- 10, fly 60
- Walking Speed
- 10
- Flying Speed
- 60
- Strength Score
- 16
- Dexterity Score
- 16
- Constitution Score
- 14
- Intelligence Score
- 2
- Wisdom Score
- 12
- Charisma Score
- 6
- Vision
- Blindsight (60ft)
- Languages Ref
- -
- Hit Points
- 60
Large beast, unaligned
Armor Class 13
Hit Points 60 (8d10+16)
Speed 10 ft., fly 60 ft.
- STR
- 16 (+3)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 2 (−4)
- WIS
- 12 (+1)
- CHA
- 6 (−2)
Senses blindsight 60 ft., passive Perception 11
Languages -
Challenge 2 (450 XP)
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.