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Glabrezu

Size
Large
Type
Fiend
Challenge Rating
10
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
17
Speeds
40
Walking Speed
40
Strength Score
20
Dexterity Score
16
Constitution Score
20
Intelligence Score
18
Wisdom Score
18
Charisma Score
18
Saving Throws
Strength, Constitution, Wisdom, Charisma
Skill Proficiencies
Deception, Stealth
Vision
True Sight (120ft)
Languages Ref
Abyssal, telepathy 120 ft.
Hit Points
157
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Abyssal, Telepathy (120ft)

Large fiend


Armor Class 17

Hit Points 157 (15d10+75)

Speed 40 ft.


STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)

Saving Throws Str +9, Con +9, Wis +8, Cha +8

Skills Deception +8, Stealth +7

Damage Resistances cold, fire, lightning; damage from nonmagical weapons

Damage Immunities poison

Condition Immunities poisoned

Senses truesight 120 ft., passive Perception 14

Languages Abyssal, telepathy 120 ft.

Challenge 10 (5,900 XP)

Chaotic Evil. The glabrezu radiates a Chaotic and Evil aura.

Magic Resistance. The glabrezu has advantage on saving throws against spells and magical effects.

Actions

Multiattack. The glabrezu makes two pincer attacks.

Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 17). The glabrezu has two pincers each of which can grapple one target. While grappling a target a pincer can't attack a different target. If the same creature is grappled by both of the glabrezus pincers it must escape from each of them separately.

Wish. Once per 30 days the glabrezu can cast wish for a mortal using no material components. Before doing so it will demand that the mortal commit a terribly evil act or make a painful sacrifice.

Bonus Actions

Fists. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.

Rend. If grappling the same target with both pincers, the glabrezu rips at the target, ending both grapples and dealing 27 (4d10 + 5) slashing damage. If this damage reduces a creature to 0 hit points, it dies and is torn in half.

Darkness. Magical darkness spreads from a point within 30 feet, filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute, until the glabrezu dismisses it, or until the glabrezu uses this ability again. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

Confusion (1/Day). The glabrezu targets up to three creatures within 90 feet. Each target makes a DC 16 Wisdom saving throw, becoming confused for 1 minute on a failure. A target repeats this saving throw at the end of each of its turns, ending the effect on itself on a success.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.