Gnoll (Black Flag)
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 1/2
- Source
- Black Flag SRD
- Armor Class
- 15
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 14
- Dexterity Score
- 12
- Constitution Score
- 10
- Intelligence Score
- 6
- Wisdom Score
- 10
- Charisma Score
- 6
- Vision
- Darkvision (60ft)
- Languages Ref
- Gnoll
- Hit Points
- 22
- Languages
- Gnollish
Medium humanoid
Armor Class 15 (hide armor, shield)
Hit Points 22
Speed 30 ft.
- STR
- 14 (+2)
- DEX
- 12 (+1)
- CON
- 10 (+0)
- INT
- 6 (−2)
- WIS
- 10 (+0)
- CHA
- 6 (−2)
Senses darkvision 60 ft.
Languages Gnoll
Challenge 1/2 (100 XP)
Heightened Smell. The gnoll's Perception is 15 when perceiving by smell.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.
Bonus Actions
Taunting Bark. The gnoll lets out a high-pitched laugh and taunts one creature it can see within 30 feet of it. The target must make a DC 12 CHA save. On a failure, a creature takes 2 (1d4) psychic damage and must spend its next turn moving up to its speed toward the gnoll and make one attack against the gnoll.
Reactions
Rampage. When the gnoll reduces a creature to 0 HP, it can move up to half its speed and make one Bite attack. If it does, attack rolls against it have advantage until the start of its next turn.
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.