Gnoll Demonfang
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 4
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 15
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 16
- Dexterity Score
- 16
- Constitution Score
- 14
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 12
- Saving Throws
- Constitution, Wisdom, Charisma
- Vision
- Darkvision (60ft)
- Languages Ref
- Abyssal, Gnoll
- Hit Points
- 65
- Condition Immunities
- Charmed, Frightened
- Languages
- Abyssal, Gnollish
Medium humanoid
Armor Class 15
Hit Points 65 (10d8+20)
Speed 40 ft.
- STR
- 16 (+3)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 12 (+1)
Saving Throws Con +4, Wis +2, Cha +3
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal, Gnoll
Challenge 4 (1,100 XP)
Aligned. The gnoll radiates a Chaotic and Evil aura.
Possessed. If the gnoll demonfang is turned or affected by dispel evil and good or a similar effect, it transforms into an ordinary gnoll. Any damage it has taken carries over to its new form. If this damage exceeds its maximum hit points, it dies.
Actions
Multiattack. The gnoll attacks three times with its Charging Claw.
Charging Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage or 10 (2d6 + 3) slashing damage if this is the gnolls first attack on this target this turn. The gnoll may then move up to 10 feet without provoking opportunity attacks.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.