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Gnoll

Size
Medium
Type
Humanoid
Alignment
Chaotic-Evil
Armor Class
15
Speeds
30
Strength Score
14
Dexterity Score
12
Constitution Score
11
Intelligence Score
6
Wisdom Score
10
Charisma Score
7
Vision
Darkvision (60ft)
Languages Ref
Gnoll
Hit Points
22
Languages Prep
Gnollish
Languages
Gnollish

Medium humanoid (gnoll), chaotic evil


Armor Class 15 (hide armor, shield)

Hit Points 22 (5d8)

Speed 30 ft.


STR
14 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
6 (−2)
WIS
10 (+0)
CHA
7 (−2)

Senses darkvision 60 ft., passive Perception 10

Languages Gnoll

Challenge 1/2 (100 XP)

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.