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Gnome, Deep (Svirfneblin)

Size
Small
Type
Humanoid
Alignment
Neutral-Good
Armor Class
15
Speeds
20
Strength Score
15
Dexterity Score
14
Constitution Score
14
Intelligence Score
12
Wisdom Score
10
Charisma Score
9
Skill Proficiencies
Investigation, Perception, Stealth
Vision
Darkvision (120ft)
Languages Ref
Gnomish, Terran, Undercommon
Hit Points
16
Languages Prep
Azuran (Gnomish), Terran, Undercommon
Languages
Azuran (Gnomish), Terran, Undercommon

Small humanoid (gnome), neutral good


Armor Class 15 (chain shirt)

Hit Points 16 (3d6+6)

Speed 20 ft.


STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
9 (−1)

Skills Investigation +3, Perception +2, Stealth +4

Senses darkvision 120 ft., passive Perception 12

Languages Gnomish, Terran, Undercommon

Challenge 1/2 (100 XP)

Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self

Actions

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.