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Goat-Man

Size
Medium
Type
Monstrosity
Challenge Rating
3
Source
Tome of Beasts
Alignment
Chaotic-Evil
Armor Class
14
Speeds
40
Walking Speed
40
Strength Score
19
Dexterity Score
14
Constitution Score
14
Intelligence Score
10
Wisdom Score
13
Charisma Score
8
Saving Throws
Dexterity
Skill Proficiencies
Acrobatics, Athletics, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Giant, Trollkin, but cannot speak
Hit Points
65
Condition Immunities
Charmed, Frightened
Resistances
Resistant to Non-Magical Damage
Languages
Aethyrian Common, Giant

Medium monstrosity, chaotic evil


Armor Class 14 (natural armor)

Hit Points 65 (10d8+20)

Speed 40 ft.


STR
19 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
8 (−1)

Saving Throws Dex +4

Skills Acrobatics +4, Athletics +6, Stealth +6

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 11

Languages Common, Giant, Trollkin, but cannot speak

Challenge 3 (700 XP)

Headbutt. If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.

Actions

Multiattack. The goat-man makes one bite attack and one slam attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Description

This hunched, man-like figure lurches with a strange, half-hopping gait. Tattered clothing hangs from its muscled shoulders, and its legs are those of a ram, ending in cloven hooves.
Trespassers on the Rites. The first of the goat-men was the victim of a powerful curse intended to punish him for spying on magical rites exclusive to the women of his tribe. Admiring the grotesque result, the Black Goat of the Woods With a Thousand Young adopted him as its servant, and ensured that all who committed the same taboo fell to the same curse, and thus into the Black Goat’s service.
Bleating Speech. A goat-man’s head is tusked, adorned with curling ram’s horns, and its beard often drips with gore. Rows of transparent, needle-like teeth fill its mouth; these teeth are malformed and make clear speech impossible for goat-men, though they understand others’ speech perfectly well.
Serve Foul Cults. Cultists of Shub-Niggurath or the Black Goat in good standing are sometimes granted the services of a goat-man. The creatures guard rituals sites, visit settlements to capture or purchase suitable sacrifices, and perform certain unspeakable acts with cult members to call forth ritual magic.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.