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Goblin Alchemist

Size
Small
Type
Humanoid
Challenge Rating
1/2
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
8
Dexterity Score
12
Constitution Score
10
Intelligence Score
10
Wisdom Score
10
Charisma Score
10
Skill Proficiencies
Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Goblin
Hit Points
10
Languages
Aethyrian Common, Goblin

Small humanoid


Armor Class 13

Hit Points 10 (3d6)

Speed 30 ft.


STR
8 (−1)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Skills Stealth +3

Senses darkvision 60 ft., passive Perception 10

Languages Common, Goblin

Challenge 1/2 (100 XP)

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Throw Vial. Ranged Weapon Attack: +3 to hit, range 20/40 ft., one target. Hit: 3 (1d6) ongoing fire damage. A creature can use an action to douse the fire on a target ending all ongoing damage being dealt by alchemists fire. (You can substitute acid by altering the damage type.)

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.