Goblin Alchemist
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 1/2
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 13
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 8
- Dexterity Score
- 12
- Constitution Score
- 10
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 10
- Skill Proficiencies
- Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Goblin
- Hit Points
- 10
- Languages
- Aethyrian Common, Goblin
Small humanoid
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
- STR
- 8 (−1)
- DEX
- 12 (+1)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Skills Stealth +3
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1/2 (100 XP)
Actions
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Throw Vial. Ranged Weapon Attack: +3 to hit, range 20/40 ft., one target. Hit: 3 (1d6) ongoing fire damage. A creature can use an action to douse the fire on a target ending all ongoing damage being dealt by alchemists fire. (You can substitute acid by altering the damage type.)
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.