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Goblin (Black Flag)

Size
Small
Type
Humanoid
Challenge Rating
1/4
Source
Black Flag SRD
Armor Class
15
Speeds
30
Walking Speed
30
Strength Score
8
Dexterity Score
18
Constitution Score
10
Intelligence Score
10
Wisdom Score
8
Charisma Score
8
Vision
Darkvision (60ft)
Languages Ref
Common,Goblin
Hit Points
12
Languages
Aethyrian Common, Goblin

Small humanoid


Armor Class 15 (leather armor, shield)

Hit Points 12

Speed 30 ft.


STR
8 (−1)
DEX
18 (+4)
CON
10 (+0)
INT
10 (+0)
WIS
8 (−1)
CHA
8 (−1)

Senses darkvision 60 ft.

Languages Common,Goblin

Challenge 1/4 (50 XP)

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

Gang Up (1/Day). The goblin moves up to half its speed toward a creature it can see. Each friendly goblin within 30 feet of the goblin can use its reaction to join the gang up and move up to half its speed toward the same target. This movement doesn't provoke opportunity attacks. If the initiating goblin is within 5 feet of the target, the target must make a DC 12 DEX save, taking 5 (2d4) bludgeoning damage on a failed save, or half as much damage on a successful one. For each goblin after the first that participated in the gang up and that is within 10 feet of the target, the damage increases by 1 as arrows, knives, sharp pocket scraps, and similar "weapons" fly at the target from all angles. Afterwards, each goblin after the first that participated in the gang up can't use Gang Up until it finishes a short or long rest.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.