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Goblin Boss (SRD 5.2.1)

Size
Small
Type
Fey
Challenge Rating
1
Source
System Reference Document 5.2.1
Alignment
Chaotic-Neutral
Armor Class
17
Speeds
30, swim 15, climb 15
Walking Speed
30
Swimming Speed
15
Climbing Speed
15
Strength Score
10
Dexterity Score
15
Constitution Score
10
Intelligence Score
10
Wisdom Score
8
Charisma Score
10
Skill Proficiencies
Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Goblin
Hit Points
21
Languages
Aethyrian Common, Goblin

Small fey, chaotic neutral


Armor Class 17 (natural armor)

Hit Points 21 (6d6)

Speed 30 ft., climb 15 ft., swim 15 ft.


STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (−1)
CHA
10 (+0)

Skills Stealth +6

Senses darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Challenge 1 (200 XP)

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.