Goblin Boss (SRD 5.2.1)
- Size
- Small
- Type
- Fey
- Challenge Rating
- 1
- Source
- System Reference Document 5.2.1
- Alignment
- Chaotic-Neutral
- Armor Class
- 17
- Speeds
- 30, swim 15, climb 15
- Walking Speed
- 30
- Swimming Speed
- 15
- Climbing Speed
- 15
- Strength Score
- 10
- Dexterity Score
- 15
- Constitution Score
- 10
- Intelligence Score
- 10
- Wisdom Score
- 8
- Charisma Score
- 10
- Skill Proficiencies
- Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Goblin
- Hit Points
- 21
- Languages
- Aethyrian Common, Goblin
Small fey, chaotic neutral
Armor Class 17 (natural armor)
Hit Points 21 (6d6)
Speed 30 ft., climb 15 ft., swim 15 ft.
- STR
- 10 (+0)
- DEX
- 15 (+2)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 8 (−1)
- CHA
- 10 (+0)
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Actions
Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Reactions
Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.