Goblin
- Size
- Small
- Type
- Humanoid
- Alignment
- Neutral-Evil
- Armor Class
- 15
- Speeds
- 30
- Strength Score
- 8
- Dexterity Score
- 14
- Constitution Score
- 10
- Intelligence Score
- 10
- Wisdom Score
- 8
- Charisma Score
- 8
- Skill Proficiencies
- Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Goblin
- Hit Points
- 7
- Languages Prep
- Aethyrian Common, Goblin
- Languages
- Aethyrian Common, Goblin
Small humanoid (goblinoid), neutral evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
- STR
- 8 (−1)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 8 (−1)
- CHA
- 8 (−1)
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.