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Golem, Iron

Size
Large
Type
Construct
Alignment
Unaligned
Armor Class
20
Speeds
30
Strength Score
24
Dexterity Score
9
Constitution Score
20
Intelligence Score
3
Wisdom Score
11
Charisma Score
1
Vision
Darkvision (120ft)
Languages Ref
Creator
Hit Points
210
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Immune to Fire Damage, Immune to Poison Damage, Immune to Psychic Damage

Large construct, unaligned


Armor Class 20 (natural armor)

Hit Points 210 (20d10+100)

Speed 30 ft.


STR
24 (+7)
DEX
9 (−1)
CON
20 (+5)
INT
3 (−4)
WIS
11 (+0)
CHA
1 (−5)

Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 120 ft., passive Perception 10

Languages understands the languages of its creator but can't speak

Challenge 16 (15,000 XP)

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 5-6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.