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Golem, Tar

Size
Medium
Type
Construct
Challenge Rating
7
Source
Tome of Beasts 3
Alignment
Unaligned
Armor Class
14
Speeds
30, climb 30
Walking Speed
30
Climbing Speed
30
Strength Score
18
Dexterity Score
9
Constitution Score
18
Intelligence Score
7
Wisdom Score
10
Charisma Score
5
Skill Proficiencies
Perception
Languages Ref
understands the languages of its creator but can't speak
Hit Points
119
Condition Immunities
Charmed, Exhaustion 1, Frightened, Petrified, Poisoned, Prone
Resistances
Vulnerable to Cold Damage, Immune to Fire Damage, Immune to Poison Damage, Immune to Psychic Damage, Immune to Bludgeoning Damage, Immune to Piercing Damage, Immune to Slashing Damage

Medium construct, unaligned


Armor Class 14 (natural armor)

Hit Points 119 (14d8+56)

Speed 30 ft., climb 30 ft.


STR
18 (+4)
DEX
9 (−1)
CON
18 (+4)
INT
7 (−2)
WIS
10 (+0)
CHA
5 (−3)

Skills Perception +0

Damage Vulnerabilities cold

Damage Immunities fire, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons

Condition Immunities charmed, exhaustion, frightened, petrified, poisoned, prone

Senses darkvision 60', passive Perception 10

Languages understands the languages of its creator but can't speak

Challenge 7 (2,900 XP)

Construct Nature. Doesn't require air food drink or sleep.

Fire Hazard. When it takes fire it bursts into flame. Golem continues burning until it takes cold is immersed in water or uses Quench. A creature that touches burning golem or hits it with melee attack while within 5 ft. of it: 5 (1d10) fire. While burning golem's weapon attacks deal extra 5 (1d10) fire on a hit.

Hardened Tar. If it takes cold in the same round it is reduced to 0 hp it is paralyzed for 1 min remaining alive. If it takes fire while paralyzed it regains a number of hp equal to the fire dealt. Otherwise it dies when the condition ends.

Immutable Form. Immune: form-altering spells/effects.

Magic Resistance. Advantage: spell/magic effect saves.

Magic Weapons. Weapon attacks are magical.

Noxious Smoke (Burning Only). While burning gives off poisonous fumes. A creature that starts its turn within 5 ft. of burning golem: poisoned as it remains within 5 ft. of golem and for 1 round after it leaves the area (DC 13 Con negates).

Spider Climb. Difficult surfaces even ceilings no ability check.

Actions

Multiattack. Three Slam attacks.

Slam. Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage.

Bonus Actions

Quench (Burning Only). Puts out fire on it deactivating Fire Hazard.

Draw Flames. Extinguishes up to 10 ft. cube of nonmagical fire within 5 ft. of it drawing fire into itself and activating its Fire Hazard.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.