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Goliath Longlegs

Size
Gargantuan
Type
Monstrosity
Challenge Rating
7
Source
Creature Codex
Alignment
Unaligned
Armor Class
16
Speeds
20
Walking Speed
20
Strength Score
18
Dexterity Score
15
Constitution Score
16
Intelligence Score
4
Wisdom Score
13
Charisma Score
3
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (120ft)
Languages Ref
-
Hit Points
162
Condition Immunities
Charmed, Frightened, Poisoned
Resistances
Immune to Poison Damage

Gargantuan monstrosity, unaligned


Armor Class 16 (natural armor)

Hit Points 162 (12d20+36)

Speed 20 ft.


STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
4 (−3)
WIS
13 (+1)
CHA
3 (−4)

Skills Perception +4, Stealth +5

Damage Immunities poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120 ft., passive Perception 14

Languages -

Challenge 7 (2,900 XP)

Expansive. A creature at least one size smaller than the goliath longlegs can travel through and finish its turn in the goliath longlegs' space.

False Appearance. While a goliath longlegs remains motionless, it is indistinguishable from other plants or trees.

Forest Camouflage. The goliath longlegs has advantage on Dexterity (Stealth) checks made to hide in forested terrain.

Vulnerable Legs. The goliath longlegs has eight legs. While it has more than four legs, the goliath longlegs is immune to being knocked prone or restrained. Whenever the goliath longlegs takes 20 or more damage in a single turn, one of its legs is destroyed. Each time a leg is destroyed after the fourth one, the goliath longlegs must succeed on a DC 13 Constitution saving throw or fall prone. Any creature in the goliath longlegs' space or within 5 feet of it when it falls prone must make a DC 15 Dexterity saving throw, taking 21 (6d6) bludgeoning damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The goliath longlegs makes one bite attack and then as many leg attacks as it has legs. It can use its Reel in place of two leg attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.

Leg. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Paralytic Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing and must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the paralyzed effect on itself on a success. As an action, the restrained creature can make a DC 15 Strength check, escaping from the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Reel. The goliath longlegs pulls one creature caught in its web up to 30 feet straight toward it. If the target is within 10 feet of the goliath longlegs, the goliath longlegs can make one bite attack as a bonus action.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.