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Greater Scrag

Size
Large
Type
Monstrosity
Challenge Rating
7
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
16
Speeds
30, swim 40
Walking Speed
30
Swimming Speed
40
Strength Score
20
Dexterity Score
10
Constitution Score
17
Intelligence Score
10
Wisdom Score
10
Charisma Score
11
Saving Throws
Strength, Constitution
Vision
Darkvision (60ft)
Languages Ref
Abyssal, Aquan, Giant
Hit Points
127
Languages
Abyssal, Aquan, Giant

Large monstrosity, chaotic evil


Armor Class 16 (natural armor)

Hit Points 127 (15d10+45)

Speed 30 ft., swim 40 ft.


STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)

Saving Throws Str +8, Con +6

Senses darkvision 60 ft., passive Perception 10

Languages Abyssal, Aquan, Giant

Challenge 7 (2,900 XP)

Amphibious. The scrag can breathe air and water.

Blood Frenzy. The scrag has advantage on melee attack rolls against any creature that doesn't have all of its hp.

Regeneration. The greater scrag regains 10 hp at the start of its turn if it is in contact with water. If the scrag takes acid or fire damage, this trait doesn't function at the start of the scrag's next turn. The scrag dies only if it starts its turn with 0 hp and doesn't regenerate.

Actions

Multiattack. The greater scrag makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5)

Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5)

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.