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Green Abyss Orc

Size
Medium
Type
Humanoid
Challenge Rating
1/2
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
13
Speeds
30, climb 30
Walking Speed
30
Climbing Speed
30
Strength Score
14
Dexterity Score
16
Constitution Score
16
Intelligence Score
9
Wisdom Score
11
Charisma Score
10
Skill Proficiencies
Acrobatics, Athletics, Perception, Stealth
Languages Ref
Orc
Hit Points
15
Condition Immunities
Poisoned
Resistances
Immune to Poison Damage
Languages
Orc

Medium humanoid (orc), chaotic evil


Armor Class 13

Hit Points 15 (2d8+6)

Speed 30 ft., climb 30 ft.


STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
9 (−1)
WIS
11 (+0)
CHA
10 (+0)

Skills Acrobatics +5, Athletics +4, Perception +2, Stealth +5

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 90 ft., passive Perception 12

Languages Orc

Challenge 1/2 (100 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Sunlight Sensitivity. While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s

Actions

Poisoned Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.