Grick
- Size
- Medium
- Type
- Monstrosity
- Alignment
- Neutral
- Armor Class
- 14
- Speeds
- 30, climb 30
- Strength Score
- 14
- Dexterity Score
- 14
- Constitution Score
- 11
- Intelligence Score
- 3
- Wisdom Score
- 14
- Charisma Score
- 5
- Vision
- Darkvision (60ft)
- Languages Ref
- None
- Hit Points
- 27
- Resistances
- Resistant to Non-Magical Damage
Medium monstrosity, neutral
Armor Class 14 (natural armor)
Hit Points 27 (6d8)
Speed 30 ft., climb 30 ft.
- STR
- 14 (+2)
- DEX
- 14 (+2)
- CON
- 11 (+0)
- INT
- 3 (−4)
- WIS
- 14 (+2)
- CHA
- 5 (−3)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 12
Languages —
Challenge 2 (450 XP)
Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.