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Grimlock (Monstrous Menagerie)

Size
Medium
Type
Humanoid
Challenge Rating
1/4
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
12
Speeds
30
Walking Speed
30
Strength Score
14
Dexterity Score
14
Constitution Score
14
Intelligence Score
14
Wisdom Score
10
Charisma Score
8
Skill Proficiencies
Athletics, Perception, Stealth
Vision
Blindsight (30ft)
Languages Ref
Undercommon
Hit Points
13
Condition Immunities
Blinded
Languages
Undercommon

Medium humanoid


Armor Class 12

Hit Points 13 (2d8+4)

Speed 30 ft.


STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
10 (+0)
CHA
8 (−1)

Skills Athletics +4, Engineering +4, Perception +2, Stealth +4

Condition Immunities blinded

Senses blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius), passive Perception 14

Languages Undercommon

Challenge 1/4 (50 XP)

Camouflage. The grimlock has advantage on Stealth checks made to hide in rocky terrain.

Keen Hearing and Smell. The grimlock has advantage on Perception checks that rely on hearing or smell.

Actions

Spiked Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) piercing damage.

Throttle. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage and the target is grappled (escape DC 12) and can't breathe. Until this grapple ends the grimlock can't use any attack other than throttle and only against the grappled target and it makes this attack with advantage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.