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Grimlock

Size
Medium
Type
Humanoid
Alignment
Neutral-Evil
Armor Class
11
Speeds
30
Strength Score
16
Dexterity Score
12
Constitution Score
12
Intelligence Score
9
Wisdom Score
8
Charisma Score
6
Skill Proficiencies
Athletics, Perception, Stealth
Vision
Blindsight (30ft)
Languages Ref
Undercommon
Hit Points
11
Condition Immunities
Blinded
Languages Prep
Undercommon
Languages
Undercommon

Medium humanoid (grimlock), neutral evil


Armor Class 11

Hit Points 11 (2d8+2)

Speed 30 ft.


STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
9 (−1)
WIS
8 (−1)
CHA
6 (−2)

Skills Athletics +5, Perception +3, Stealth +3

Condition Immunities blinded

Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13

Languages Undercommon

Challenge 1/4 (50 XP)

Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.