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Guard Squad

Size
Large
Type
Humanoid
Challenge Rating
3
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
15
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
12
Constitution Score
12
Intelligence Score
10
Wisdom Score
10
Charisma Score
10
Skill Proficiencies
Perception
Languages Ref
any one
Hit Points
55

Large humanoid


Armor Class 15

Hit Points 55 (10d8+10)

Speed 30 ft.


STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Skills Perception +2

Senses passive Perception 12

Languages any one

Challenge 3 (700 XP)

Area Vulnerability. The squad takes double damage from any effect that targets an area.

Squad Dispersal. When the squad is reduced to 0 hit points, it turns into 2 (1d4) guards with 5 hit points each.

Squad. The squad is composed of 5 or more guards. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing.

Actions

Spears. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 17 (5d6) piercing damage or half damage if the squad is bloodied.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.