Guard Squad
- Size
- Large
- Type
- Humanoid
- Challenge Rating
- 3
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 15
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 10
- Dexterity Score
- 12
- Constitution Score
- 12
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 10
- Skill Proficiencies
- Perception
- Languages Ref
- any one
- Hit Points
- 55
Large humanoid
Armor Class 15
Hit Points 55 (10d8+10)
Speed 30 ft.
- STR
- 10 (+0)
- DEX
- 12 (+1)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Skills Perception +2
Senses passive Perception 12
Languages any one
Challenge 3 (700 XP)
Area Vulnerability. The squad takes double damage from any effect that targets an area.
Squad Dispersal. When the squad is reduced to 0 hit points, it turns into 2 (1d4) guards with 5 hit points each.
Squad. The squad is composed of 5 or more guards. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing.
Actions
Spears. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 17 (5d6) piercing damage or half damage if the squad is bloodied.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.