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Gugalanna

Size
Huge
Type
Celestial
Challenge Rating
21
Source
Creature Codex
Alignment
Chaotic-Good
Armor Class
18
Speeds
60, fly 80
Walking Speed
60
Flying Speed
80
Strength Score
24
Dexterity Score
16
Constitution Score
20
Intelligence Score
10
Wisdom Score
20
Charisma Score
18
Saving Throws
Dexterity, Constitution, Wisdom
Skill Proficiencies
Athletics, Insight, Intimidation
Vision
True Sight (60ft))
Languages Ref
understands all but can't speak, telepathy 120 ft.
Hit Points
253
Condition Immunities
Charmed, Exhaustion 1, Frightened
Resistances
Resistant to Necrotic Damage, Immune to Fire Damage, Immune to Radiant Damage, Immune to Non-Magical Damage
Languages
Telepathy (120ft)

Huge celestial, chaotic good


Armor Class 18 (natural armor)

Hit Points 253 (22d12+110)

Speed 60 ft., fly 80 ft.


STR
24 (+7)
DEX
16 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
20 (+5)
CHA
18 (+4)

Saving Throws Dex +10, Con +12, Wis +12

Skills Athletics +14, Insight +12, Intimidation +11

Damage Resistances necrotic

Damage Immunities fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, frightened

Senses truesight 60 ft., passive Perception 15

Languages understands all but can't speak, telepathy 120 ft.

Challenge 21 (33,000 XP)

Flyby. Gugalanna doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Magic Resistance. Gugalanna has advantage on saving throws against spells and other magical effects.

Magic Weapons. Gugalanna's weapon attacks are magical.

Trampling Charge. If Gugalanna moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, Gugalanna can make one kick attack against it as a bonus action.

Actions

Multiattack. Gugalanna makes two attacks: one with its horns and one with its kick.

Horns. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage and 14 (4d6) fire damage.

Kick. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.

Legendary Actions

Gugalanna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Gugalanna regains spent legendary actions at the start of his turn.

Kick. Gugalanna makes a kick attack.

Rearing Stomp (Costs 2 Actions). Gugalanna spreads his wings and stomps his hooves, shaking the earth. Each creature within 10 feet of Gugalanna must make a DC 22 Strength saving throw. On a failure, a target takes 18 (2d10 + 7) bludgeoning damage and is pushed 20 feet away from Gugalanna. On a success, a target takes half the damage and isn't pushed. Gugalanna can then fly up to half his flying speed.

Blazing Sun Disc (Costs 2 Actions, Recharge 5-6). The sun disc floating between Gugalanna's horns flares. Each creature within 30 feet of Gugalanna must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.