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Hag, Floe

Size
Medium
Type
Fey
Challenge Rating
5
Source
Tome of Beasts 3
Alignment
Neutral-Evil
Armor Class
15
Speeds
30, swim 40, climb 20
Walking Speed
30
Swimming Speed
40
Climbing Speed
20
Strength Score
18
Dexterity Score
15
Constitution Score
16
Intelligence Score
12
Wisdom Score
12
Charisma Score
14
Skill Proficiencies
Perception
Languages Ref
Aquan, Common, Giant
Hit Points
135
Resistances
Immune to Cold Damage
Languages
Aquan, Aethyrian Common, Giant

Medium fey, neutral evil


Armor Class 15 (natural armor)

Hit Points 135 (18d8+54)

Speed 30 ft., climb 20 ft., swim 40 ft.


STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)

Skills Perception +1

Damage Immunities cold

Senses darkvision 60', passive Perception 11

Languages Aquan, Common, Giant

Challenge 5 (1,800 XP)

Amphibious. Can breathe air and water.

Ice Walk. Can move across and climb icy surfaces with o ability check. Difficult terrain covered in ice or snow doesn't cost her extra move.

Actions

Multiattack. Two Claw attacks or three Ice Bolt attacks.

Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 10 (3d6) cold and target is grappled (escape DC 15) if hag doesn't have another creature grappled.

Ice Bolt. Ranged Spell Attack: +5 to hit, 60 ft., one target, 12 (3d6+2) cold.

Stash. Stashes a Med or smaller creature grappled by her or that is incapacitated within 5 ft. of her inside extradimensional pocket in her parka ending grappled/incapacitated condition. Extradimensional pocket can hold only one creature at a time. While inside pocket creature blinded and restrained and has total cover vs. attacks and other effects outside pocket. Trapped creature can use action to escape pocket via DC 15 Str check and using 5 ft. of move falling prone in unoccupied space within 5 ft. of hag. If hag dies trapped creature is freed appearing in unoccupied space within 5 ft. of hag's body.

Distracting Knock (Recharge 5-6). Raps her knuckles on the ice creating a magical echoing knock. Each creature within 30' of the hag: 21 (6d6) psychic and is incapacitated for 1 min (DC 15 Wis half damage and isn't incapacitated). While incapacitated creature moves toward hag by safest available route on each of its turns unless there is nowhere to move. An incapacitated creature can re-save at end of each of its turns success ends effect on itself.

Spellcasting. Cha (DC 13) no material components: At will: minor illusion prestidigitation3/day ea: fog cloud sleep1/day: sleet storm

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.