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Hag, Wood

Size
Medium
Type
Fey
Challenge Rating
9
Source
Tome of Beasts 3
Alignment
Neutral-Evil
Armor Class
16
Speeds
30, climb 30
Walking Speed
30
Climbing Speed
30
Strength Score
16
Dexterity Score
14
Constitution Score
18
Intelligence Score
12
Wisdom Score
21
Charisma Score
15
Saving Throws
Strength, Constitution, Wisdom
Skill Proficiencies
Perception
Languages Ref
Common, Elvish, Sylvan
Hit Points
170
Condition Immunities
Charmed, Poisoned
Resistances
Immune to Poison Damage
Languages
Aethyrian Common, Elvish, Sylvan

Medium fey, neutral evil


Armor Class 16 (natural armor)

Hit Points 170 (20d8+80)

Speed 30 ft., climb 30 ft.


STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
21 (+5)
CHA
15 (+2)

Saving Throws Str +7, Con +8, Wis +9

Skills Perception +5

Damage Immunities poison

Condition Immunities charmed, poisoned

Senses darkvision 60', passive Perception 19

Languages Common, Elvish, Sylvan

Challenge 9 (5,000 XP)

One with the Woods. While hag remains motionless in forest terrain is indistinguishable from an old decomposing log or tree stump.

Magic Resistance. Advantage: spell/magic effect saves.

Speak with Beasts and Plants. Can communicate with Beasts and Plants as if they shared a language.

Woodland Walk. Difficult terrain made of plants doesn't cost hag extra move. Can pass through plants with o being slowed by them nor taking damage from them if they have thorns spines or similar.

Actions

Multiattack. Two Claw or Toxic Splinter attacks.

Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (2d6+3) slashing damage + 18 (4d8) poison.

Toxic Splinter. Ranged Spell Attack: +9 to hit, 60 ft., one target, 7 (1d4+5) piercing damage + 18 (4d8) poison and poisoned 1 min (DC 16 Con negates). Effect: target paralyzed. Victim can re-save at end of each of its turns success ends effect on itself. A creature within 5 ft. of target can take its action to remove splinter with DC 13 Wis (Medicine) check ending poisoned condition.

Spellcasting. Wis (DC 17) no material components: At will: charm person entangle • 3/day: plant growth1/day: contagion

Bonus Actions

Nettling Word. Heckles mocks or jeers one creature she can see within 30' of her. If creature can hear and understand her enraged until end of its next turn (DC 16 Cha negates). While enraged: advantage on melee attacks unable to distinguish friend from foe and must move to and attack nearest creature (not hag). If none is near enough to move to and attack enraged creature stalks off in random direction. Attacks vs. enraged creature: advantage.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.