Skip to content

Hell Hound

Size
Medium
Type
Fiend
Alignment
Lawful-Evil
Armor Class
15
Speeds
50
Strength Score
17
Dexterity Score
12
Constitution Score
14
Intelligence Score
6
Wisdom Score
13
Charisma Score
6
Skill Proficiencies
Perception
Vision
Darkvision (60ft)
Languages Ref
Infernal
Hit Points
45
Resistances
Immune to Fire Damage
Languages Prep
Infernal
Languages
Infernal

Medium fiend, lawful evil


Armor Class 15 (natural armor)

Hit Points 45 (7d8+14)

Speed 50 ft.


STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (−2)
WIS
13 (+1)
CHA
6 (−2)

Skills Perception +5

Damage Immunities fire

Senses darkvision 60 ft., passive Perception 15

Languages understands Infernal but can't speak it

Challenge 3 (700 XP)

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.