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Hezrou

Size
Large
Type
Fiend
Challenge Rating
10
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
16
Speeds
40
Walking Speed
40
Strength Score
18
Dexterity Score
16
Constitution Score
20
Intelligence Score
8
Wisdom Score
12
Charisma Score
12
Saving Throws
Strength, Constitution, Intelligence, Wisdom
Vision
Darkvision (120ft)
Languages Ref
Abyssal, telepathy 120 ft.
Hit Points
136
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Abyssal, Telepathy (120ft)

Large fiend


Armor Class 16

Hit Points 136 (13d10+65)

Speed 40 ft.


STR
18 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
8 (−1)
WIS
12 (+1)
CHA
12 (+1)

Saving Throws Str +7, Con +8, Int +2, Wis +4

Damage Resistances cold, fire, lightning; damage from nonmagical weapons

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 11

Languages Abyssal, telepathy 120 ft.

Challenge 10 (5,900 XP)

Chaotic Evil. The hezrou radiates a Chaotic and Evil aura.

Magic Resistance. The hezrou has advantage on saving throws against spells and magical effects.

Actions

Multiattack. The hezrou makes one attack with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature it is grappled (escape DC 15). Until this grapple ends the target is restrained and the hezrou can't bite another target.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.

Swallow. The hezrou makes a bite attack against a Medium or smaller creature it is grappling. If the attack hits and the hezrou has not swallowed another creature the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the hezrou it is blinded and restrained and it takes 17 (5d6) ongoing acid damage while swallowed.

If a swallowed creature deals 25 or more damage to the hezrou in a single turn, or if the hezrou dies, the hezrou vomits up the creature.

Darkness. Magical darkness spreads from a point within 30 feet filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute until the hezrou dismisses it or until the hezrou uses this ability again. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it.

Reactions

Stench (1/Day). When hit by a melee attack, the hezrou emits a cloud of foul-smelling poison gas in a 20-foot radius. Each creature in the area makes a DC 14 Constitution saving throw. On a failure, a creature is poisoned for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.