High Elf Noble
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 1/4
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 15
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 10
- Dexterity Score
- 12
- Constitution Score
- 10
- Intelligence Score
- 10
- Wisdom Score
- 12
- Charisma Score
- 14
- Skill Proficiencies
- Deception, History, Insight, Intimidation, Performance, Persuasion
- Languages Ref
- any two
- Hit Points
- 13
Medium humanoid
Armor Class 15
Hit Points 13 (3d8)
Speed 30 ft.
- STR
- 10 (+0)
- DEX
- 12 (+1)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 14 (+2)
Skills Deception +4, History +2, Insight +3, Intimidation +4, Performance +4, Persuasion +4
Senses passive Perception 11
Languages any two
Challenge 1/4 (50 XP)
Actions
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Ray of Frost (Cantrip; V, S). Ranged Spell Attack: +4 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage and the targets Speed is reduced by 10 feet until the start of the nobles next turn.
Reactions
Parry. If the noble is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.