Skip to content

Hippopotamus, Sacred

Size
Huge
Type
Celestial
Challenge Rating
5
Source
Tome of Beasts 3
Alignment
Any
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
21
Dexterity Score
7
Constitution Score
16
Intelligence Score
7
Wisdom Score
18
Charisma Score
13
Saving Throws
Wisdom, Charisma
Skill Proficiencies
Perception
Languages Ref
Celestial, telepathy 60'
Hit Points
114
Condition Immunities
Charmed, Exhaustion 1, Frightened, Poisoned
Resistances
Resistant to Necrotic Damage, Resistant to Radiant Damage, Immune to Poison Damage
Languages
Celestial

Huge celestial, any alignment (as its deity)


Armor Class 16 (natural armor)

Hit Points 114 (12d12+36)

Speed 30 ft.


STR
21 (+5)
DEX
7 (−2)
CON
16 (+3)
INT
7 (−2)
WIS
18 (+4)
CHA
13 (+1)

Saving Throws Wis +7, Cha +4

Skills Perception +4

Damage Resistances necrotic, radiant

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, poisoned

Senses darkvision 120', passive Perception 17

Languages Celestial, telepathy 60'

Challenge 5 (1,800 XP)

Divine Awareness. Knows if it hears a lie.

Divine Jaws. Its weapon attacks are magical. When it hits with Gore Gore deals extra 2d8 necrotic or radiant (included) hippo's choice.

Hold Breath. Can hold its breath for 30 min.

Magic Resistance. Advantage: spell/magic effect saves.

Sacred Guardian. Can pinpoint the location of an agent or worshiper of an opposing deity or a creature with ill intent toward its sacred site within 120' of itself. In addition it can sense when such a creature moves within 100' of the site and can sense general direction of such creatures within 1 mile of the site.

Actions

Gore. Melee Weapon Attack: +8 to hit, 5 ft., one target, 23 (4d8+5) piercing damage + 9 (2d8) necrotic or radiant (hippopotamus's choice).

Divine Cacophony (Recharge 5-6). Opens its jaws and releases a cacophony of otherworldly screams songs and roars from the Upper or Lower Planes in a 30' cone. Each creature in that area: 21 (6d6) necrotic or radiant (hippopotamus's choice) and is stunned until the end of its next turn (DC 15 Con half damage not stunned).

Healing Rumble (2/Day). Touches another with its snout as it hums tone that reverberates through its jaw. Target magically regains 10 (3d6) hp and freed from any disease poison blindness or deafness.

Bonus Actions

Protector's Step. Magically teleports with any items worn/carried up to 120' to unoccupied space within its sacred site or within 30' of exterior of its site. Golden light swirls or inky shadown tendrils (hippo's choice) appear at origin and destination.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.