Hobgoblin Warrior
- Size
- Medium
- Type
- Fey
- Challenge Rating
- 1/2
- Source
- System Reference Document 5.2.1
- Alignment
- Lawful-Evil
- Armor Class
- 18
- Speeds
- 30, swim 15, climb 15
- Walking Speed
- 30
- Swimming Speed
- 15
- Climbing Speed
- 15
- Strength Score
- 13
- Dexterity Score
- 12
- Constitution Score
- 12
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 9
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Goblin
- Hit Points
- 11
- Languages
- Aethyrian Common, Goblin
Medium fey, lawful evil
Armor Class 18 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft., climb 15 ft., swim 15 ft.
- STR
- 13 (+1)
- DEX
- 12 (+1)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 9 (−1)
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1/2 (100 XP)
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.
Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.