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Hobgoblin

Size
Medium
Type
Humanoid
Alignment
Lawful-Evil
Armor Class
18
Speeds
30
Strength Score
13
Dexterity Score
12
Constitution Score
12
Intelligence Score
10
Wisdom Score
10
Charisma Score
9
Vision
Darkvision (60ft)
Languages Ref
Common, Goblin
Hit Points
11
Languages Prep
Aethyrian Common, Goblin
Languages
Aethyrian Common, Goblin

Medium humanoid (goblinoid), lawful evil


Armor Class 18 (chain mail, shield)

Hit Points 11 (2d8+2)

Speed 30 ft.


STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (−1)

Senses darkvision 60 ft., passive Perception 10

Languages Common, Goblin

Challenge 1/2 (100 XP)

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.