Homunculus
- Size
- Tiny
- Type
- Construct
- Alignment
- Neutral
- Armor Class
- 13
- Speeds
- 20, fly 40
- Strength Score
- 4
- Dexterity Score
- 15
- Constitution Score
- 11
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 7
- Vision
- Darkvision (60ft)
- Languages Ref
- Creator
- Hit Points
- 5
- Condition Immunities
- Charmed, Paralyzed, Poisoned
- Resistances
- Immune to Poison Damage
Tiny construct, neutral
Armor Class 13 (natural armor)
Hit Points 5 (2d4)
Speed 20 ft., fly 40 ft.
- STR
- 4 (−3)
- DEX
- 15 (+2)
- CON
- 11 (+0)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 7 (−2)
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 0 (10 XP)
Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.