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Horde Demon Band

Size
Large
Type
Fiend
Challenge Rating
13
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
16
Dexterity Score
12
Constitution Score
14
Intelligence Score
8
Wisdom Score
8
Charisma Score
8
Vision
Darkvision (120ft)
Languages Ref
Abyssal
Hit Points
260
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Abyssal

Large fiend


Armor Class 13

Hit Points 260 (40d8+80)

Speed 30 ft.


STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
8 (−1)
WIS
8 (−1)
CHA
8 (−1)

Damage Resistances cold, fire, lightning; damage from nonmagical weapons

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 11

Languages Abyssal

Challenge 13 (10,000 XP)

Area Vulnerability. The band takes double damage from any effect that targets an area.

Chaotic Evil. The band radiates a Chaotic and Evil aura.

Band. The band is composed of 5 or more horde demons. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing.

Band Dispersal. When the band is reduced to 0 hit points, it turns into 2 (1d4) horde demons with 26 hit points each.

Actions

Multiattack. The band attacks twice.

Mob Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 50 (10d6 + 15) slashing damage or half damage if the band is bloodied.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.