Skip to content

Horned Devil (Black Flag)

Size
Large
Type
Fiend
Challenge Rating
11
Source
Black Flag SRD
Armor Class
18
Speeds
20, fly 60
Walking Speed
20
Flying Speed
60
Strength Score
30
Dexterity Score
24
Constitution Score
20
Intelligence Score
12
Wisdom Score
24
Charisma Score
24
Vision
Darkvision (120ft)
Languages Ref
Infernal,telepathy 120 ft.
Hit Points
185
Languages
Infernal, Telepathy (120ft)

Large fiend (Devil)


Armor Class 18 (natural armor)

Hit Points 185

Speed 20 ft., fly 60 ft.


STR
30 (+10)
DEX
24 (+7)
CON
20 (+5)
INT
12 (+1)
WIS
24 (+7)
CHA
24 (+7)

Damage Resistances Devilish Resilience

Damage Immunities Devilish Resilience

Senses darkvision 120 ft.

Languages Infernal,telepathy 120 ft.

Challenge 11 (7,200 XP)

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Devilish Resilience. The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.

Magic Resistance. The devil has advantage on saves against spells and other magical effects.

Actions

Multiattack. The devil makes two Fork attacks and one Tail attack, or it makes three Hurl Flame attacks.

Fork. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8+6) piercing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10+6) piercing damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 17 CON save or lose 10 (3d6) HP at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 WIS (Medicine) check. The wound also closes if the target receives magical healing.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 20 (5d6+3) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Bonus Actions

Headbutt. The horned devil slams its horned head into a creature it can see within 5 feet of it. The target must make a DC 17 STR save. On a failure, the target takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, the target takes half the damage and isn't knocked prone.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.