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Horned Devil

Size
Large
Type
Fiend
Challenge Rating
11
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
18
Speeds
30, fly 60
Walking Speed
30
Flying Speed
60
Strength Score
20
Dexterity Score
16
Constitution Score
20
Intelligence Score
12
Wisdom Score
16
Charisma Score
16
Saving Throws
Strength, Dexterity, Wisdom, Charisma
Skill Proficiencies
Athletics, Intimidation
Vision
Darkvision (120ft)
Languages Ref
Infernal, telepathy 120 ft.
Hit Points
168
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage
Languages
Infernal, Telepathy (120ft)

Large fiend


Armor Class 18

Hit Points 168 (16d10+80)

Speed 30 ft., fly 60 ft.


STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
16 (+3)

Saving Throws Str +9, Dex +7, Wis +7, Cha +7

Skills Athletics +9, Intimidation +7

Damage Resistances cold; damage from nonmagical, non-silvered weapons

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 13

Languages Infernal, telepathy 120 ft.

Challenge 11 (7,200 XP)

Devils Sight. The devils darkvision penetrates magical darkness.

Lawful Evil. The devil radiates a Lawful and Evil aura.

Magic Resistance. The devil has advantage on saving throws against spells and magical effects.

Actions

Multiattack. The devil makes two attacks with its fork and one with its tail. It can replace any melee attack with Hurl Flame.

Fork. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 3 (1d6) fire damage.

Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage. If the target is a creature other than an undead or construct it makes a DC 17 Constitution saving throw. On a failure it receives an infernal wound and takes 11 (2d10) ongoing piercing damage. Each time the devil hits the wounded target with this attack the ongoing damage increases by 11 (2d10). A creature can spend an action to make a DC 12 Medicine check ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is an unattended flammable object or a creature it catches fire taking 5 (1d10) ongoing fire damage. A creature can use an action to extinguish this fire.

Inferno (1/Day, While Bloodied). The devil waves its fork igniting a trail of roaring flame. Any creature within 10 feet of the devil makes a DC 15 Dexterity saving throw taking 49 (14d6) fire damage on a failure or half damage on a success.

Reactions

Pin (1/Day). When a creature misses the devil with a melee attack, the devil makes a fork attack against that creature. On a hit, the target is impaled by the fork and grappled (escape DC 17). Until this grapple ends, the devil can't make fork attacks or use Inferno, but the target takes 7 (2d6) piercing damage plus 3 (1d6) fire damage at the beginning of each of its turns.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.