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Horned Serpent

Size
Large
Type
Monstrosity
Challenge Rating
12
Source
Creature Codex
Alignment
Unaligned
Armor Class
18
Speeds
40, swim 40
Walking Speed
40
Swimming Speed
40
Strength Score
22
Dexterity Score
16
Constitution Score
20
Intelligence Score
4
Wisdom Score
14
Charisma Score
16
Saving Throws
Dexterity, Wisdom
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
-
Hit Points
210
Condition Immunities
Poisoned
Resistances
Resistant to Fire Damage, Immune to Necrotic Damage, Immune to Poison Damage

Large monstrosity, unaligned


Armor Class 18 (natural armor)

Hit Points 210 (20d10+100)

Speed 40 ft., swim 40 ft.


STR
22 (+6)
DEX
16 (+3)
CON
20 (+5)
INT
4 (−3)
WIS
14 (+2)
CHA
16 (+3)

Saving Throws Dex +7, Wis +6

Skills Perception +6, Stealth +7

Damage Resistances fire

Damage Immunities necrotic, poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 16

Languages -

Challenge 12 (8,400 XP)

Amphibious. The horned serpent can breathe air and water.

Corpse Cough. Those who fail a saving throw against the horned serpent's Gem Gaze or bite attack become infected with the corpse cough disease. The infected creature can't benefit from short or long rests due to a constant, wet cough. The infected creature must succeed on a DC 17 Constitution saving throw each day or take 18 (4d8) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken. The target dies if this effect reduces its hp maximum to 0. The reduction lasts until the target is cured of the disease with a greater restoration spell or similar magic. If the infected creature comes into physical contact with a blood relative before the disease is cured, the relative must succeed on a DC 17 Constitution saving throw or also become infected with the disease. The blood relative is afflicted with a constant, wet cough within hours of infection, but the disease's full effects don't manifest until 1d4 days later. Corpse cough is so named due to the smell of the cough as the infected creature's lungs become necrotic.

Poisonous Aura. At the start of each of the horned serpent's turns, each creature within 20 feet of it must make a DC 17 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.

Shielded Mind. The horned serpent is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Actions

Multiattack. The horned serpent makes one gore attack and one bite attack.

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (4d6 + 5) piercing damage.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or become infected with the corpse cough disease (see the Corpse Cough trait).

Gem Gaze (Recharge 5-6). The horned serpent's gem flashes, bathing a 30-foot cone in iridescent light. Each creature in the area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 35 (10d6) radiant damage and is infected with the corpse cough disease (see the Corpse Cough trait). On a success, a creature takes half the damage and isn't infected with the disease. Gem Gaze has no effect on constructs and undead.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.